WOTD Interview with Anthony Aroya, the voice behind Issac Washington

Anthony Aroya is a voice actor, screenwriter, and film maker for his company called “CYGNUS CREATIONS” in New York City. He also voiced the profane homicidal detective known as Issac Washington. I’ve chatted with him on the phone late afternoon and had a great conver “mutha fuckin” sation with him about his experience voicing the character. Later on, I’ve sent him the questions from you guys. Here’s the infinite Q&A of Issac Washington.

1.Issac has an extremely foul-mouth. Were all those f-bombs written in the script or did you ad-lib a bunch of them in there?

To be honest I’ve been known my entire life to use language that they don’t even use in the military! In part because was grandfather was the coolest dude I ever knew and he seemed to curse every other word around the house. So, I guess I took after him, both in good ways and bad. Got me in a lot of trouble when I was in school. But for the game, that was all Isaac and the script. Believe me, even I was surprised by the barrage of cursing Isaac did in the game.

2.Have you played any of the House of the Dead games in the arcade and Sega consoles basically familiarise yourself with the HotD series before taking the job?

Honestly not at all. See, I grew up in the height of the arcade craze. The 80’s were a time of going into the city and hanging out at the local spot, usually in Times Square, and wasting as many quarters as it took to beat the game. Or at least not look like a fool in front of your girlfriend. As times changed arcades went away and games became part of the household. In the 90’s I couldn’t put down the joystick because instead of quarters all I had to do was hit the reset button. How cool is that? I played a few of the HOTD games whenever I was out on the town and near a place that had the games available, but I didn’t play them to prepare myself for the role to any degree.

3.Are you a gamer and what other games do you play?

At this point in my life I’m not a gamer at all. I have seen some that are mind blowing and want to try them out, but once you get domesticated and raising kids, and other stuff that takes away from your own fun time you find your life taking a different turn. Man, I used to play games like Street Fighter and World Series Baseball until the skin on my thumbs started to blister. No lie.

4.Has your voice acting in HOTD: Overkill, vastly increased your use of profanity?

Funny question and I’ll relay this to the first question. I have been cursing like a sailor since the age of five, so I can honestly say that doing HOTD didn’t effect that part of my character at all.

5.Did you try out to voice any other characters besides Issac Washigton?

No, ol’ Isaac was the first and only character that I read for. But I “think” I may have toyed with the voice of Pappa Ceasar because they try to get the right feel for the voice match to a character. Once everything else begins to fall into place the whole recording process runs more smoothly.

6.What was your reaction to the House of the Dead: Overkill having the most profane language in a video game back in 2009 thanks to your character?

I’m actually laughing as I try to answer this question. See, it never, ever dawned on me that the character of Isaac Washington would have this kind of impact on the entire game. But once we were in the studio getting into it I was thinking, oh shit, this guy has some serious vocabulary anger issues. Has a side note that you may find interesting; HOTD is in the Guiness Book of World Records for most video game profanity. No lie. This was actually told to me by the producers, though I haven’t looked into it as of yet.

7.How was your experience with the character and working with the other voice actors (Will Sierra and Sarah Conner)?

You know as with any job, be it on camera, or in a recording both, you have to have a good back and forth with the other actors. I’m a firm believer in making as much eye contact as possible even when doing voice over. Perhaps even “more” when doing voice over because you can focus so much on the microphone and how you sound that you can forget that you’re supposed to be interacting with another person. I just think it makes the sound of what’s being said far more authentic doing that.

8.What are your thoughts of the character Issac Washigton, how do you describe him in your point of view?

As I was doing the character in the sound both, as with any character you’re doing, you start to get into the skin of it all. Meaning it was easy for Isaac to just curse a lot for cursing sake. But I began to wonder why so much? Was he raised around an older person who had a tendency to do that, as I myself was. Or is it a mask to cover up some kind of insecurity or short coming that he can’t or doesn’t want to address. As a voice actor and a screenwriter I can tell you right up front that verbally presenting my thoughts has never been an issue. But I can pull the F-bombs out of nowhere, in happy circumstances and not so happy. Maybe ol’ I.W. and I are more alike than I thought.

9.Would you like to see Issac Washington make a come back in future HOTD games?

Man, this question is the easiest one of all. I’d love to do Isaac again. Anytime, anywhere. I think most people who play the games we voice over don’t realize how we bond to a character and keep that as a part of us, even after the job has long since been finished.

10.What do you want to say to the fans in Issac’s words?

“I wanna thank all you wonderful mutha fuckas so fuckin much for showin’ me so much love! Shit, I feel like the fuckin prince a’ fuckin’ Persia…or some shit like that! Peace!”

If you missed my interview with Will Sierra, don’t give up hope as you can view it here. http://www.thewebsiteofthedead.com/?p=479

Thank you guys for submitting questions for the voice actors. Hopefully, Headstrong Games can give us a sequel with Will and Anthony reprising their roles again as Agent “G” and Washington in Vegas baby!

The House of the Dead 4 Trophy Guide

Enjoying The House of the Dead 4, but having trouble getting certain trophies? Look no further! I have made a guide on how to earn these hard earning trophies. Some maybe easy, but others can be tricky to obtain.

Pandora’s Box
See all 4 endings of The House of the Dead 4.
The hardest trophy of them all. This may be a little of use,but this is how I was able to get all 4 endings from my personal playthrough.
Goldman: Started at chapter Two and beat the game, it didn’t count the first chapter grade.
GoldmanZombie: I had Five As and One B and got this ending.
G Ending: Get all A’s in every chapter. You can lose a credit a couple of times.
Mystery man: This one I’ve earned playing two player mode with my brother only losing credits twice and having five A’s and one S in the sixth chapter scoring about Two Hundred K. Two player differs from single player scores.
If that doesn’t help, check out this guide by Shadi Potter from GameFaqs http://www.gamefaqs.com/arcade/929112-the-house-of-the-dead-4/faqs/42249

Top Agent
Get RANK 2 or above in Final Result.
A easier way to get this trophy is to play HOTD4SP and earn A or above in both chapters. Remember to get in some good accuracy and “PERFECT” Headshots.

Another Pandora’s Box
See the true ending of HOD4 SP
f you guys are having trouble getting the mystery man ending in HOD4SP. You have to set the game on very easy and score about 70000 without losing a credit. I tested it out twice after the first time I got it and it works. First time was S/A as Top agent and then S/S as Special agent.

Bonus Explorer
Find a secret room
In Chapter 1, shoot the red box while your surround by waves of creatures to go to the alternate path. After killing the ninja and labcoat creatures, you should encounter three Zobio (strong) type creatures opening the slide, shoot the door on the left and there should be a secret room with 3 coins and a golden frog.

Cut The Wire
During CHAPTER 2, cut the wire and let the enemies fall.
Towards the end of chapter 2, you should spot 3 burners and 3 Ebitans on a platform. Immeditatly shoot the wire.

Despair
Clear CHAPTER 4 on any difficulty .
Finish of Temperance. The weakspot is it’s head. Don’t get flatten.

EAT THIS!!!
During CHAPTER 1 Boss encounter, throw a grenade and damage JUSTICE.
When you encounter Justice in the sewers, throw a grenade in it’s mouth.

Emptiness
Clear CHAPTER 3 on any difficulty.
Finish off the Empress. It’s weakspot is it’s head. Watch out for it’s chainsaw attacks

Escape
Clear CHAPTER 1 on any difficulty.
Defeat Justice. It’s weakspot is the mouth.

Fight Begins
See the good ending of HOD4 SP .
As the Magician trys to open Pandora’s Box, you have 10 secs to stop him. Aim and throw your grenade at the box.

Get the Bus
Shoot and destroy the BUS.
Once you reached the outside the ruins of Venice, destroy the first waves of creatures. The next wave you’ll encounter a couple of strong creatures (Sandman lookalikes) and a couple of Johhnys. There should be a box containing the bus on the bottom left. Shoot it as fast as you can.

Hope
Clear CHAPTER 6 on any difficulty.
Defeat The World by shooting it’s chest. Watch out for it’s ice powers.

Lost
Clear CHAPTER 2 on any difficulty.
Defeat the Lovers by aiming it’s small head on top of the other.

Reunion
Clear CHAPTER 5 on any difficulty.
Defeat the Star by aiming at his scar on his chest. He’s pretty fast and watch out for his purple energy blast along with his spin attack.

Who’s Next?
See the bad ending of HOD4 SP.
When the Magician tries to open Paradora’s Box, let him and see the bad ending.

The House of the Dead 4 Behind the Scenes



Forgive me for using my Tablet to record videos. I’m in a tight budget so I can save up for the Sonic Boom event *laughs* Anyway after completing The House of the Dead 4, you are treated yet again with another behind the scenes video with the series director, Takashi Oda and producer, Yasuhiro Nishiyama. In part 2 of this behind the scenes video, they discuss how they’ve met at Sega during the merge of their development studios (Thus, becoming Sega WOW) and how they share ideas to each other to bring it out as a product to the audience of the gaming industry. They also take about the development the female lead by using Hollywood actresses as references, possibly lead the development of AMS Agent Kate Green. Nishiyama-san then compliments Takashi Oda and is luck that he’s gets to work with Oda-san on these games everyday.

SEGA talks House of the Dead 4 boss battles


Over at Siliconera, Sega talks about the boss battles in The House of the Dead 4 and reflects the creation of one the bosses such as Temperance. Here’s a few quotations from the site,

A member of the development team highlighted the genesis of the obese Temperance creature, commenting: “In the House of the Dead series, all of the boss’ names are inspired by Tarot cards.”

“For example, the name of the stage four boss, Temperance, literally means ‘restrict from something.’ We came to the idea that if you did not restrict food you would become overweight, which led to the design.”

This particular enemy is noteworthy for being able to follow the player throughout the entirety of the chapter, as opposed to just showing up as the end-of-level boss.

“From this initial profile, we created a suitable attack method for this large body type – rolling. We also made full use of the game’s unique force feedback system with Temperance. Overall, we tried to make each boss encounter a unique experience for the player,” the firm added.

Source: http://www.siliconera.com/2012/04/16/how-sega-created-bosses-for-the-house-of-the-dead-4/

After seven years of waiting, The House of the Dead 4 finally hits home to the PSN with Launch Trailer


Rejoice fans as The House of the Dead 4 has finally made it to home consoles. The game is available on the PlayStation Store for only $10. However if your a PlayStation Plus member, you get a 30% discount on the game ($7 to be exact) The game features levels from The House of the Dead 4 and Special straight from the arcade version. You can use the PlayStation Move to blast through waves of evil creatures and don’t forget to bring a friend along the ride. Put an end to Goldman’s legacy and destroy the source of the creature infestation in Venice. One last thing AMS agents, don’t give up hope. Hope is such a splendid thing.

HOD Arcade History: Sega Lindbergh


The Sega Lindbergh is an arcade platform based upon a Linux-embedded PC. Sega had originally planned to use the Microsoft’s Xbox 360 as the basis for the arcade board, but instead opted for an architecture based on standard PC hardware. This decision was probably made because it is usually more cost effective to use a PC as a gaming platform than it is to use a console.

According to Sega-AM2 president Hiroshi Kataoka, porting Lindbergh titles (such as Virtua Fighter 5) to Sony’s PlayStation 3 is generally easier than porting to Xbox 360, because the Lindbergh and PS3 use a GPU designed by the same company, nVidia.

Hardware Description
CPU : Intel Pentium 4 3.0G HT (800Mhz FSB – 1MB L2 Cache)
GFX : NVIDIA GeForce 6 Series GPU
GFX Memory : 256MB (256 bit GDDR3)
OS : Montavista Linux
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output.
Video output: One analog D-Sub, Two Digital DVI outputs.
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different.
Sound output: The two front speakers have RCA connectors, SPDIF for full surround.
Resolution : HDTV (High Definition)
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks)
LAN : 10/100/1000 TBase Gigabit Network
Other : DVD Drive Support, USB2.0 (x4) – Sega ALL.NET online support.
Connector Format : JVS
Protection : High Spec original security module.


At E3 2005 in closed doors, Sega showcased their line up of upcoming titles of the new generation for both console and arcades. The House of the Dead 4 was among them. It was also the very first Lindbergh game to be released in the arcades.


The House of the Dead 4 was the latest installment in the franchise to be displayed in High Definition and featured new types of game play mechanics by shaking your gun and a grenade button to blast away a huge group of creatures. With these unique features, the House of the Dead 4 was a big success to the fans.


A year later, Sega made a attraction based game called The House of the Dead 4 SPECIAL. Players enter a enclosed room, sit down, and buckle up for safety reasons. The game has two 100-inch screens in front and behind the player giving the impression that enemies are attacking from all directions. The game also uses air and shakes the seats whenever a player is hit. SPECIAL takes place where 4 left off and features the return of G and a old enemy from the first game. As of now, there are no more arcade machines in the US as some are either broken and one was sold to a private collector.


The last Lindbergh game based on HotD series was another spinoff called “Loving Deads: The House of the Dead EX” where players must play as the zombie couple, Zobio and Zobiko, to escape from Dr. Curien and his evil experiments through a series of minigames. The game makes use for both the light gun and pedals (similar to Time Crisis) in certain minigames. Shooting apples and stomping spiders. The player must reach each other hands within the time limit. What’s also awesome in the is that you get to see cameos of the characters in the series (Kate and Gary) and parodies from pop culture media (Matrix with that Bullet Time). While there’s no console port for EX yet, Zobio and Zobiko both appear as playable characters in Sumo Digital’s Sonic and SEGA All-Stars Racing.

The House of the Dead 4 is on it’s way to the PSN. Will Sega announce a new HotD game for the arcades and. Port 1 and EX to consoles. Only time will tell.

HOD Arcade History: Sega Chihiro


The Sega Chihiro is an arcade system produced by Sega and Microsoft in 2003. It is based upon the Microsoft Xbox, using the same Pentium III CPU and Nvidia graphics card. Unlike the Xbox however, it has upgradable RAM and uses GD-ROM media instead of DVDs. Because of the similar hardware, it is in theory relatively easy to port Chihiro games to the Xbox and PC.

Hardware Description
System : X-Box based configuration.
CPU : Intel Pentium III 733MHz (133MHz FSB)
Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3)
Sound Hardware :
1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)
2. Other sounds may be generated by the CPU via software engines.
3. nVidia nForce (Real time Dolby Digital 5.1 encoding)
RAM : Upgradable Module, from 64MB upwards (Outrun 2 has 512MB)
Media : Sega GD-Rom
Polygons : 125M Polys/sec (Theoretical Maximum)
Rendering Speed : 4.0 G pixel/sec
Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).

The House of the Dead III uses this arcade system with two realistic “pump action shotguns” Sega showed off. Unlike the original two, players must rescue each other from harm to earn health and points instead of saving civilians. The arcade version of HOTD III is also different from the console port of the game. In the attraction mode, the game will show the official artwork of The House of the Dead III. Seganaomi shows off a video of the start up boot.

Here another video of the prototype version of The House of the Dead III.