Release Date for The House of the Dead: Remake revealed in the newest trailer

It’s been quite some time since the announcement of The House of the Dead Remake published by Forever Entertainment, the same publishers behind the Panzer Dragoon Remake. Today, Forever Entertainment released a new trailer for the upcoming arcade light gun remake that reveals new gameplay footage featuring our favorite characters in cutscenes, creatures, and the infamous voice acting from the original game remade from the ground up.

Towards the end, we can hear the voice of an iconic House of the Dead boss we know and love that has yet to be revealed in this trailer. The trailer also revealed the release date of the game which is set for April 7th with pre-orders opening on March 31st for the Nintendo Switch.

Pre-Order The House of the Dead 1 & 2 Vinyls by Cartridge Thunder Today; Giveaway on Twitter this week

Hello AMS friends! Hope you all are doing well! If you love the soundtracks from the original two House of the Dead games, you are in luck as Cartridge Thunder will be releasing vinyl sets of The House of the Dead 1 & 2 set to be released Feburary 2022 featuring:

  • Original Sega Saturn & Dreamcast game soundtrack
  • Includes bonus sound effects track
  • All-new artwork from Alex Pei, based on the original artwork for the Sega Saturn & Dreamcast game
  • Liner notes with all-new photography
  • Sega Saturn style OBI strip
  • Color: Red with black marble (HotD)
  • Color: Blue with black marble (HotD2)

There will also be a Twitter giveaway this week for everyone to participate in for a chance to win the vinyls so be sure to follow us on the site’s Twitter account for more details.

Pre-order the vinyls of your choosing:

The House of the Dead

The House of the Dead 2

The House of the Dead Box Set

SEGA Forever Enters THE HOUSE OF THE DEAD with Pop-Up Knowledge on the Series

The SEGA Forever social channels enters into the territory of THE HOUSE OF THE DEAD series as part SEGA 60th Anniversary celebration with tons of interesting trivia on the classic arcade light gun shooter including console ports, plot points, and easter egg appearances in other SEGA titles. Check out the video above and be on the lookout for more SEGA Forever retrospectives!

Special Thanks to Danny from SEGA of America for giving me the opportunity to help with this video!

The House of the Dead: Sub Story

This is a roughly translated version of The Sub Story to the original House of the Dead roughly from the Japanese Sega Saturn Perfect Guide. Illustrations done by Lisa Lee.

Below are excerpts from Thomas Rogan’s note.

[Study of Dr. Curien]
Dr. Curien was trying to gain the power of God. A quarter century ago, humanity had already begun to regenerate material, that is, to make perfect copies. He also scientifically mutated and created forbidden “life” and planned to put “life” on Coby itself. And based on that copy that “the life” lived in, he was trying to create a living being. It was his study that was pushing like crazy in DBR corp.This plan was being carried out secretly by Dr. Curien, but excessive research is known to the government, DBRcorp. Suddenly had been dismissed.
[Purpose of Research]
After the director’s dismissal, Dr. Curien was secretly studying in his hall to create creatures. It was also around the time when his son, Daniel Curien, died of an unknown disease. Sudden by the director’s dismissal and son’s death, Dr. Curien begims to have strong distrust of humans. The purpose of the research was to develop an organism that could stand above man for the sake of human hatred and resurrection.
[Living organisms to above humans]
The creature Dr. Curien is trying to create. Human beings have been the at the top of the food chain for a long time, but he was also trying to create a creature to be above human beings. Of course it was for hatred and revenge against humans. In addition, it was a creature called Type 00 “Magician” that became the first creature to stand above the unfinished organisms. Dr. Curien made it possible to command the “Magician” at his own discretion, but it seems that the program was secretly changed by a mysterious man.
[Mysterious Man]
The mysterious man who appeared in front of Dr. Curien after the director’s dismissal. He tried to create an organism to stand above human beings as well as Curien. I don’t know what it’s going to be, but apparently it seems that he creates creatures for a different purpose than Curien. The mysterious person who never showed up at all in the case at the Curien Mansion. DBR Corp. It is said that he was responsible for the abduction of a researcher inside the mansion.
[DBR. Corp]
DNA Bio Reacter Corporation, a research institute for biological research, mainly for genetic and DNA recombination research. It is a government research institution, and it’s activities are partly open to the public. Also, the research process has been reported to government agencies on a sequential basis.
[DBR. Researcher]
The research on DNA Bio-Reacter is mainly carried out. Their research themes vary, however, they intervene in unknown fields such as “Catalog of human genome”, “Proof of biodeterminism”, “Intervention to DNA somatic cells”, “Existence system of acquired RNA” and more. The researchers at the Curien Mansion were abducted and forced to engage in research by Dr. Curien, but there was a tragedy that would be attacked by zombies when it was used late in the study.

The Third Chapter ~ Truth

“I must complement you. I didn’t think you would make this far. However, this is it. Lets see how good you really are!”

Rogan and G succeeded in infiltrating the depths of the mansion to continue chasing Curien while struggling though a maze-like structure. They’ve managed to reach Curien, however….

Creatures

Boss: Hermit type 6803

HP: 160 Weakness: The Head

While the mansion’s surface dwelling creatures are lethal enough, the building’s extensive sewer system hides this evil arachnid. The Hermit was one of Dr. Curien’s first successful experiments and as such has been allowed to survive by acting as the guardian to the company’s inner laboratory. A toughened shell and lethal venom coupled with creature’s surprising speed make this abomination a Class One threat. There is a pattern of attacking with nails as it approaches closer and webs when it rotates it’s body, but in any case, the weak point is the head.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [02:00:02]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  52400/59440
Bonus:

Notes:
Three freebies.  Tag the left one first then you can actually kill both of the right ones quickly if you take two quick shots at [2] & [3].
    

Scene: [02:00:03]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  53040/60080
Bonus:

Notes:
A ball and chain creature (Harris) will shatter the glass in front of you.  Just as the glass shatters take two shots to the right one (with a slight pause in between shots) then quickly tag the left one twice while the ball and chain is still being pulled back as it won't deflect any bullets.

If your precision isn't quite there yet I suggest you go for the left one first and then the right as you'll have more time for shots.

Clawshot Attack

Charge Attack

Scene: [02:00:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  53440/60480
Bonus:

Notes:
A pair of clawshot creatures (Moody) will drop from the ceiling.  Just like any of the previous encounters of creature pairs, the best strat is to offset their attack patterns.  They have 3 different types of attacks, two of which you've seen before.  The infamous backflip, the charge and leap attack, and now an aerial clawshot.

As they land, shoot the left one immediately.  This should send it back and leave the right one in an attack stance.  If it does a backflip then give it a headshot as it lands like usual.  Same basic strat goes if it does the charge and leap attack.  If it shoots its clawshot at you then shoot the claw [2] and then the head [3] immediately after.  Afterwards, take out the left one using the related strat for which ever attack it does.
    


Scene: [02:00:05]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  54040/61080
Bonus:

Notes:
Straightforward.  One shot in the face.

Then two Kageos will get up from the floor.  Take out the left one and then the right one before they completely stand up.
    


Scene: [02:00:06]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 3/4
Scene Score:      520/  640
Running Score:  54560/61720
Bonus:

Notes:
As you grab the security card you turn back and a couple of Bourbons will come from each side of the door openings and they both take two shots each.  The right one will attack first.  This is one of the few scenes I don't get fancy with 2 bullet kills because the attack comes so fast.  Use an entire clip on the right one and then another full clip on the left one.  It's better to play it safe here as you'll want to pick up the 300 max life bonus points in the next room.
    



Scene: [02:00:07]
Difficulty: C
Number of Creatures: 5
Number of Headshots: 7/7
Scene Score:     1240/ 1240
Running Score:  55800/62960
Bonus:

Notes:
As you enter the next room you'll see a crowd of creatures locked away.  Before the cage opens you'll want to shoot the oil drum 3 times (no more and no less).











When the gate opens follow the shots in order, you should be able to do this without reloading.  Two shots at Bentley [1][2], then Nail [3], then the creature to the right [4], then the oil drum [5] (this will put Bentley into a recovery animation state) then the last creature [6].


















After all the other creatures are taken out, Bentley will come charging at you.  Take it out with two shots to the head.
    


Scene: [02:00:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  56120/63280
Bonus:

Notes:
As you turn back you'll see two gray storage bins.  Shoot each of them once as one of them will reveal a life up.  You can get it now or later, it's up to you.  I always prefer to get it later.











Then you'll turn slightly to the left and a Bourbon will rush you.  Take 2 quick shots to the head before it can attack.
    


Scene: [02:00:09]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:     1360/ 1360
Running Score:  57480/64640
Bonus: 400 (Researcher)

Notes:
Shoot the lock to save the researcher then reload. Then follow the shots in order. Right twice [1][2], then middle once [3] (this creature "Robert" will cover its face with its hand for a bit after it takes a shot in the face so we'll go for the creature to the left while it recovers), so then left twice [4][5], and lastly the middle one once again [6] as it should have recovered already.
    

Backflip

Scene: [02:00:10]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      700/  700
Running Score:  58180/65340
Bonus: 300 (Max Life Bonus)

Notes:
Same strat as in the beginning of the chapter.  Shoot the left one once to offset the attack pattern.  The right one will mostly likely do a clawshot attack but not always.  Take a shot to its head then take out the left one.  If you didn't grab the life up earlier then pick it up now.
    

Scene: [02:00:11]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  59140/66300
Bonus:

Notes:
The door will open and you'll see a Robert and 2 Bentleys.  Take the first shot on Robert, pause a bit, then finish it off with another shot.  Afterwards take out the left Bentley and then the right one.  This scene can be done without reloading if you're confident.  Now quickly reload for the next scene.
    

Scene: [02:00:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  59460/66620
Bonus:

Notes:
A Bourbon will pop out from the right.  No time to get fancy here again.  Use a full clip to grab the two headshots.  

Just a little FYI, the oil drums in the back don't contain anything.
    

Charge Attack

Scene: [02:00:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  59860/67020
Bonus:

Notes:
Same strat as before.  Don't shoot their heads off while they're falling because you can't guarantee the 80 kill points.
    


Scene: [02:00:13]
Difficulty: C
Number of Creatures: 7
Number of Headshots: 0/0
Scene Score:      560/  560
Running Score:  60420/67580
Bonus:

Notes:
Take the shots in order as they come out the door but don't shoot too fast.














Don't forget out the 2 on the ceiling.
    

Scene: [02:00:14]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 0/0
Scene Score:      160/  160
Running Score:  60580/67740
Bonus:

Notes:
Take a couple of shots each to take down the two creatures in the back.  Now quickly reload.
    


Scene: [02:00:14]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      520/  520
Running Score:  61100/68260
Bonus: 

Notes:
A Gilmore will come from the left of the screen.  As soon as you see its head, unload a full clip immediately.  There are times when I end up taking damage here because I either starting shooting a tad late or I was slightly off the mark.









Don't lose focus yet, there'll be two storage bins as you're walking.  There's a coin inside one of them so unload a full clip to break apart the bins and snag the coin.
    

Scene: [02:00:15]
Difficulty: 
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:        0/0
Running Score:  61100/68260
Bonus:

Notes:
I always take the left elevator route because that's the route I'm comfortable with.  There's nothing wrong with the right elevator route but I'll discuss that route in the Alternate Paths section.  So for the sake of this guide, shoot the left arrow once to bring the left elevator up.
    

Scene: [02:01:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  61500/68660
Bonus:

Notes:
If you're quick on the trigger you can kill these two almost instantaneously.
    


Scene: [02:01:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  61820/68980
Bonus:

Notes:
Down.

Keep reloading.  Nothing will happen during the mini cutscene of a voice saying "Down" but as soon as you see the screen flash that's your cue to pay attention to the bottom of the screen as an oil drum will be in your face.  Take 4 quick shots (aiming upwards as the elevator goes down) then when Bentley appears take 2 shots with the second shot being higher up on the screen. 
    

Scene: [02:01:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  62020/69180
Bonus:

Notes:
In the next opening, if you're fast enough you can get the headshot before Cyril throws the hatchet.  Otherwise shoot the arm that's throwing the hatchet and then aim high on the screen for the headshot.
    

Scene: [02:01:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:       80/   80
Running Score:  62100/69260
Bonus:

Notes:
There'll be a creature way off in the distance.  Sometimes it could be walking towards the left, other times it could be standing still.  Gun it down.  (No headshot points on this one)
    


Scene: [02:01:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  62740/69900
Bonus:

Notes:
Two Cyrils will greet you at the bottom of the elevator with one to the left and one to the right.  Take them down with either two straight headshots or an AHH combo.
    

Scene: [02:01:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:     1020/ 1020
Running Score:  63760/70920
Bonus: 400(Researcher) +
       300(Max Life Bonus)

Notes:
Just wait a bit until you get a clear line of sight and pull off two quick headshots.  If you're down a life then this will be the last one you'll get for the chapter.
    


Scene: [02:01:05]
Difficulty: A
Number of Creatures: 2
Number of Headshots: 0/4
Scene Score:        0/  640
Running Score:  63760/71560
Bonus:

Notes:
This is probably the most difficult scene to score headshots on because of precision and timing as this scene will continue on if you wait too long.

The best strat is to tag 1 headshot on the left Bentley then another on the right one.  Then take three shots to the right oil drum and reload.

If you weren't able to do this then both Bentleys will most likely throw their oil drums at you so do your best at getting 4 shots each on the oil drums to save yourself from taking damage.

If you were able to stick that combo earlier then use 3 shots to try for a headshot on the left Bentley, use your 4th shot on the right oil drum, and use your last two shots to go for the headshot on the right Bentley.  If you miss the headshots then there won't be anytime for another reload as the scene will move on.

Getting these headshots won't be necessary for 100k as long as you play a good boss battle at the end of this chapter or grab enough headshots on the upcoming Parlors.

    

Scene: [02:01:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:       80/  200
Running Score:  63840/71760
Bonus:

Notes:
Use all 6 shots if you have to.  Don't give Cyril a chance to start throwing those hatchets.
    


Scene: [02:01:07]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 0/0
Scene Score:      240/  240
Running Score:  64080/72000
Bonus:

Notes:
As you head up the stairs a spider creature will drop scare you.  Quickly shoot it when it's in your face.  There will be two more above so tag those before they reach you.
    


Scene: [02:01:08]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  64400/72320
Bonus:

Notes:
As you finish walking up the stairs there'll be a group of 2 storage bins to the left and 3 to the right.  Focus your attention to the group on your right and use up a full round for good measure to destory the 3 bins as there's a gold frog inside one of them.  You don't need to get the gold frog just yet, just focus on breaking the bins because this goes by quickly.





Next, as you look up, a Bentley will be ready to throw an oil drum.  This section needs to be done really quick.  You need to take an immediate headshot and then shoot the oil drum 3 times.  Once it has recovered a bit finish it off with one last headshot.

If you missed the headshot, use a bullet for the oil drum (which should now be destroyed after a 4th shot), reload, then quickly try to spam bullets for the headshot as this is another scene that will continue without a kill.  If the scene shifts over and you see creatures flying down the conveyor then it's too late and there's no point in going for the kill since you won't be rewarded any points.
    


Scene: [02:01:08]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  65120/73040
Bonus:

Notes:
3 creatures will fly down from the conveyor.  Let them land and take out the left one [1] then then middle one [2], one shot each.












When the scene pans over to the Bentley on the right, take it out with a couple of headshots.  Now focus your attention behind Bentley, if you destroyed all the bins then you should see a gold frog leaping up and down.  If you don't then you just happened to pick it up by chance earlier.
    



Scene: [02:01:09]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:     1400/ 1400
Running Score:  66520/74440
Bonus: 

Notes:
If you didn't destroy all the bins and don't see the gold frog then you better shoot fast to break them now.  Once you see the gold frog, shoot it to collect 1000 points.  If by some unknown reason you miss the frog then there is still one last chance but the window is very small.








A Sam will fall from above.  Take it out with one shot.
























Soon after another one will fall.  Take that one out with a shot to the face.

Now if you didn't collect the gold frog earlier then this is your last chance.  Just after this scene and before the next you'll see the frog towards the bottom right of the screen for a split second.  Use a full clip and hope for the best.
    

Scene: [02:01:09]
Difficulty: B
Number of Creatures: 0
Number of Headshots: 0/0
Scene Score:      200/  200
Running Score:  66720/74640
Bonus: 

Notes:
Another coin will either be in the left group of bins or the right.  Shoot the both bins on the left side first.  If the coin is there then grab it.  If it's not there then quickly shoot all the bins to the right and hopefully you'll collect the coin in the process.
    

Scene: [02:01:10]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 4/4
Scene Score:      720/  720
Running Score:  67440/75360
Bonus:

Notes:
Take a short breather while you take the elevator up.  You'll see 3 creatures behind the partition but you won't be able to shoot at them yet so wait a bit until you walk around the partition.

Shoot the left one once, then the right one once, then twice in the middle.

If your aim isn't precise yet, or you just want to be lazy, then use 3 shots each on left and right Kageos, reload, then take a full round on the center one.
    


Scene: [02:01:11]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  68080/76000
Bonus:

Notes:
I used to hate this part because I would waste so many bullets, and even take damage occasionally, until I found this strat.

Shoot the left oil drum twice and then the right arm of the Bentley on the right [3] then reload.  This will stun the right Bentley and give you enough time to kill the left one without worrying.





While the right one is stunned, take two shots on the left Bentley as it comes charging in then two shots on the right one when that one comes charging in.
    
Aggressive Headshot Strategy


Safe Normal Strategy


Scene: [02:01:12]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      680/  800
Running Score:  68760/76800
Bonus: 400 (Researcher)

Notes:
This is where the two elevator routes converge.

If you trust your aim then this is an aggressive strat that takes out the bins hiding the coin and then tagging the headshot.  Just as you enter the corridor you have just enough time to shoot the two bins on the right hand side while leaving yourself just enough time to get the headshot.  In the next scene you'll clearly see the coin for an easy 200 to collect.




























The safe strat, and the one I always take, is to take three shots at the upper back/left shoulder (away from the researcher).

When the researcher gives you the security card, shoot the bins like crazy and hopefully you'll grab the coin before the scene moves on.  Keep in mind that you're moving to the right as you do this so move your aim towards the left as the scene moves.
    

Scene: [02:04:02]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  69160/77200
Bonus:

Notes:
Another pair of Moodys.  The only difference is that they can cling onto the railing on either side and might be slightly off screen when the camera focuses on them.  Don't try to go for the headshot while they're on the railing unless you have a clear shot.  Instead, while they're hanging on the railing, take one shot to their body before the clawshot goes off to get them centered on the bridge again and hope you'll get another chance at a clean shot. 
    

Scene: [02:04:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  69480/77520
Bonus:

Notes:
This next creature is similar to Bourbon (the greenish one that I usually use a full clip on).  AHH and HAH doesn't work to get both headshots so you'll just have to spam a full clip to guarantee this one.
    

Scene: [02:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  69680/77720
Bonus:

Notes:
A single Moody will jump out from the capsule, it can't get any easier.  Just don't behead it mid-air.  Now prepare yourself for the next scene though because it's gonna go quick and you can grab over 1000 points.
    

Charge Attack

Projectile Attack

Scene: [02:04:04]
Difficulty: S
Number of Creatures: 1
Number of Headshots: 2/8
Scene Score:      320/ 1040
Running Score:  70000/78760
Bonus:

Notes:
As soon as you defeat the Moody, a blueish-grayish creature (Parlor) will jump out from the capsule to the right.  This is one of two places where you need to blast the heck out of its head while it's mid-air.  Since this creature will NOT lose its head on a headshot, every shot to the head during the aerial start animation will give you bonus points.  Try to rack up as many shots as possible before the landing animation ends.  (I was only able to snag 6 shots during this guides run but it's definitely possible to get more).

Parlor has 3 attacks with 2 of them being the familiar backflip and charge attack.  It's 3rd type of attack is a projectile attack similar to Drake but a bit slower.

After it lands don't kill it right away as you won't get the 80 kill points since you took the headshot while it was mid-air but it's a good trade off for 720 points.  Just wait and use the typical strat for the backflip and charge attacks.  For the projectile attack, instead of waiting for the projectile to be released, tag it in the face while its wide open.  This will get you the headshot and stop the projectile from releasing.  Be ready to gun the projectile down though if you miss the headshot.   
    

Scene: [02:04:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  70320/79080
Bonus:

Notes:
Burner is similar to Samson but uses a firesaw instead of a chainsaw.  Use the same rAHH strat.
    

Scene: [02:04:06]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  70960/79720
Bonus:

Notes:
Another pair of Harris' except this time they mean business.  This one will be really technical and requires precise timing.  You'll want to go for the right one first and aim at its left thigh while the ball and chain is behind it (take more than one shot if you have to).  While it's stunned go for 2 quick headshots.  Repeat this for the one on the left and prepare yourself for another pair of Parlors in the next scene.
    



Two-Pronged Attack

Scene: [02:04:07]
Difficulty: C/S
Number of Creatures: 1
Number of Headshots: 5/20
Scene Score:      680/ 2480
Running Score:  71640/82200
Bonus:

Notes:
This scene isn't hard but racking up those headshots is.  If done right, you can walk away with 2000+ points after this scene.  Getting 5 or more total headshots during this scene is already good for the 100k but you'll want more to give you a good score buffer.

When you look up, take 6 shots in those exact placements. RELOAD!






As it falls, you have 6 frame perfect chances at 6 more headshots.  RELOAD again!






















Finally when it lands, keep going at the headshots for another 6. RELOAD!!!























After the 18 shots, don't go for the headshot kill yet just like last time.  (The 80 points will not be rewarded so you want to guarantee you kill it off with another headshot)  It will most likely charge at you, so be ready for that, but keep your eye on the right one.  It might sneak a projectile attack behind the front one so don't get caught by the two-pronged attack.
    


Scene: [02:06:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  72600/83160
Bonus:

Notes:
The easier route is the right hanger door.  You can enter it by not shooting at any of the doors.

The simple strat here is to take one headshot on Bentley [1] then rAHH the left Burner, go back and take one more shot on Bentley [5], reload, then rAHH the remaining Burner.

Or if you got the skill, double headshot Burner, double headshot Bentley, and double headshot Burner without reloading.
    

Scene: [02:06:02]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 1/2
Scene Score:      280/  400
Running Score:  72880/83560
Bonus:

Notes:
Time for more pixel perfect shots.  Great if you can get them both but more importantly, great if you don't take damage.  Be sure to fend off any hatchets flying in the air if you miss those headshots.  The scene will continue on even if you don't kill them off.
    

Scene: [02:06:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 4/4
Scene Score:      640/  640
Running Score:  73520/84200
Bonus:

Notes:
No time to get fancy again.  Use a full clip to get two headshots each.  Go for the left one first, then the right.
    

Scene: [02:06:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  73920/84600
Bonus:

Notes:
A pair of Moodys again.  Just like the room earlier, these can cling on the railing so follow the same strat as before.
    

Charge Attack

Projectile Attack

Scene: [02:06:05]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  74320/85000
Bonus:

Notes:
A pair of Parlors will fall from above.  Don't try to go for the falling headshots because it won't connect.  Instead, try to offset their attack patterns when they land by shooting the left one straight away.  Do your best to recognize the type of attack coming up and get those headshots.
    

Scene: [02:06:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:       80/80
Running Score:  74400/85080
Bonus:

Notes:
There's a straggler off in the distance, take a few shots to guarantee a hit (no headshot).
    


Scene: [02:06:06]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  75360/86040
Bonus:

Notes:
Shoot at Harris' left thigh straight away, use as many bullets until it gets stunned.  Then take two quick shots on the left creature.  Reload.












Now take Harris out with 2 quick headshots before it recovers and starts swinging again and lastly two quick headshots on the remaining creature.
    

Scene: [02:06:07]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 6/6
Scene Score:      960/  960
Running Score:  76320/87000
Bonus:

Notes:
Almost there.

Take out Robert with a HPH combo, then Bentley to the right and finally two quick shots at Burner to the left (or you can reload and HrAH or rAHH it) Just make sure you get passed this scene without taking damage.
    
Phase 1 - 1st Bullet

Phase 1 - 2nd/3rd Bullet

Phase 1 - Wait

Phase 1 - 4th/5th Bullet

Phase 2

Phase 3 - 1st/2nd/3rd Attack

Phase 3 - Last Attack

Ending Phase

Scene: [02:07:02]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 30/102
Scene Score:     5100/ 13740
Running Score:  81420/100740
Bonus: 1500 (Defeating Hermit)

Notes:
So Hermit is another boss that will reward you for headshots.  You're guaranteed at least 1920 points regardless since its head is the only weak point and it takes 16 shots to defeat it.  Timing and placement is key here because Hermit will use its legs to defend its head after an attack.


Phase 1:
During phase 1 Hermit will approach you, with its head wide open, and slash at you if its close enough.

Just as the scene starts take a quick headshot while its just standing there (1st Bullet).  Now this is the crucial part, after you make contact, immediately take 2 shots just above where its head used to be (2nd/3rd bullet) You can actually sneak in a 4th shot during a critical hit.


















Now wait a bit while it uses its legs to block its head. Use this time to reload.
























Once its legs are out of the way quickly sneak in 2 more shots before the shot counts as damage.  Now let it approach you again and follow the same steps.  You'll do this for 6 damage attacks with 5 chances at 4 quick bonus headshots in between.


















Phase 2 Projectile Attacks:
This time it will spew out web balls but don't worry, specialized AMS bullets will disintegrate these web balls like marshmellows.  The webs will increase in numbers after each successful damage attack starting with 6 webs and going up to 11.  Once you finished off the web it'll start approaching you like before.  Follow the same bullet strategy for a total of 6 damage attacks.












Phase 3 Positioned Attack:
During this final attack phase, Hermit will choose to position itself and crawl along 1 of the 8 octagonal walls in the tunnel as it approaches.  During the approach it will cover its head with its legs until it gets up close.  Take note of which wall its on as its head will be offset from center going toward the opposite wall.  For example, if it's crawling along the top left then it's head will be off center going bottom right [1].  Once it takes damage it'll recenter itself on the bottom use this time to try for 4 shots with the bullet strat.  Let it recover and reposition itself so that you can also reload and ready yourself for the next attack.  Do this for a total of 3 damaging shots.





After the 3rd damaging shot of this phase DO NOT LET IT RECOVER.  At the end of the bullet strat keep shooting to kill it off.  Why? Because you can still get headshot points while it's flailing around in defeat and this is the best position for Hermit to be at.  Any closer and its head will be offscreen when its head hits the ground.  Any further back and you lose precious head pixels that you could've shot at.  Shoot fast and remember to reload!!! While Hermit is flailing around, its head will not be stationary in one position so you'll need to try and follow it around behind all the spewing "blood?" by using the angle of its body.  Don't stop!  Keep shooting until the black bars come down for the ending cutscene.
    

Scene: [02:07:03]
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  81420/100740
Bonus:

Notes:
And after a good trigger workout you can end the 3rd chapter with a huge sigh of relief.  In an ideal world you can reach 100k by this point but anything greater than 80k will put you in good running for 100k as a typical final chapter run will be roughly 20k in points.  My highest score after this chapter was 90720 which was done during my 110k run.  The things that set that run aside from all the rest were precise Parlor headshots and better timing on Hermit.

Let's not rest here.  We've got one final chapter to go.
    
The Final Chapter
The house of the dead

Stage Gallery

The First Chapter ~ Tragedy

Others are still inside. Help them.

The first stage depicts everything from the agents arriving towards the mansion to the tragic reunion with Sophie, which is the highlight of the tragedy. It’s a deep area where there are a lot of branch routes and it is not possible to grasp the whole scene by playing once or twice.

Creatures

Boss: Chariot type 27

HP: 480 Weakness: Chest

Originally designed to act as Dr. Curien’s personal bodyguard, the creature know as Chariot is an unstoppable powerhouse. Chemically treated skin has been enhanced with high tensile steel, acting as an impenetrable armored shell. Chariot’s speed and strength are devastating when combined with his razor-sharp battle staff. It’s weak point is the damaged part of the armor on the right chest, which seems to have been the result of a fierce death battle by a previously infiltrated agent.

High Score Guide

Introduction The First Chapter
Tragedy
The Second Chapter
Revenge
The Third Chapter
Truth
The Final Chapter
The house of the dead
Alternate High
Scoring Paths
Special Thanks
AIM DESCRIPTION






Scene: [00:00:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  00200/00200
Bonus:

Notes:
Your first headshot.  If you can't get this one consistently then you'll need to work on your aim as it'll only get tougher from here on out.
    

Scene: [00:00:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  00520/00520
Bonus:

Notes:
Some creatures take more than one headshot.  Cyril usually takes two to take it down.
    

Scene: [00:00:04]
Difficulty: A
Number of Creatures: 2
Number of Headshots: 1/2
Scene Score:     1080/ 1200
Running Score:  01600/01720
Bonus: 400 x 2 (Researchers)

Notes:
Time to save those researchers.  This scene goes by really fast and getting those headshots takes precise timing and aim.  I typically shoot down the right one first and then the left but I've seen it done the other way as well.  Getting at least 1 headshot here is preferred.  An alternate strategy exists if the left reseacher is attacked which will be discussed at the end. 
    

Scene: [00:02:01]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  01800/01920
Bonus:

Notes:
Aim towards the left of the side of the screen, just a bit off from the edge.
    

Scene: [00:02:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  02000/02120
Bonus:

Notes:
This one comes from the very edge of the right of the screen.
    


Scene: [00:03:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  02400/02520
Bonus:

Notes:
The strat for this one is to let them run around until they decide to rush at you.  The red one will come at you first so shoot it in the mouth when it lunges at you.  The camera will then pan to the blue one.  Wait until it's done staggering and shoot that one in the mouth too.
    

Scene: [00:03:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  02600/02720
Bonus:

Notes:
Same idea as the last scene but it lunges at you almost immediately.  The aim for this is just slightly to the right of center.  If you shoot dead center then you'll most likely miss the headshot.
    

Scene: [00:03:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  03120/03240
Bonus:

Notes:
After being horrified seeing Hangedman swoop down and taking Sophie away, the camera will pan to the right and 2 Cyrils will appear with the right one attacking first and quickly. A single shot will take it down while you'll need two for the next one.
    

Scene: [00:03:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  03320/03440
Bonus:

Notes:
An Ebitan will jump scare you from the fountain.  You can show off by tagging it while it's mid-air and watch it do a 720 face first back into the fountain [1] otherwise you can let it land and take your shot there [2].
    


Scene: [00:03:06]
Difficulty: B / S
Number of Creatures: 1
Number of Headshots: 0/1
Scene Score:      480/  600
Running Score:  03800/04040
Bonus: 400 (Researcher)

Notes:
This part can be quite difficult if you don't know the correct approach.  In addition to that, it'll be much harder to reach 100K if you allow the researcher to be thrown off of the bridge as you will take a route with less scoring potential not to mention that you no longer have access to the bonus room at the end.

Easy approach: 
4 shots to the chest. Simple.  Do not shoot at the arms because it will not reduce its HP fast enough and the researcher will get tossed over.



Headshot approach: 
While it is possible to get 2 headshots, there is only about a 15-20 frame window with high precise shots and to do it in realtime is most nearly impossible as you run the risk of either shooting the researcher or not getting enough shots off to kill the creature.  The best approach is to shoot the chest once to reduce its HP then when takes a step forward with its left leg its head will then be visible behind its arms for a slight moment.  During this time you have a chance for three quick shots for the head.  If you don't manage to get the headshot then use the last two bullets to finish it off in the chest.
    

Scene: [00:04:01]
Difficulty: C
Number of Creatures: 5
Number of Headshots: 0/0
Scene Score:      400/  400
Running Score:  04200/04440
Bonus:

Notes:
Fairly simple, 5 creatures 5 bullets.  The first 4 murrers come in pairs with a bit of a pause between their attacks so don't try to shoot them all right away.  The last straggler will then come out alone to join the fun only rest in peace with its fellow companions.  No headshot bonus for these creatures.
    

Scene: [00:04:02]
Difficulty: B
Number of Creatures: 3
Number of Headshots: 1/3
Scene Score:      360/  600
Running Score:  04560/05040
Bonus:

Notes:
You can also get headshot bonuses for creatures in the background.  Use 2 bullets each to attempt the headshots on the creatures above.  The camera will then pan a bit to the left to focus on the one at the bottom.  There will most likely be a hatchet flying at you at this point so shoot that down right away [5] and use your last bullet to get the single headshot.
    

Scene: [00:04:03]
Difficulty: B
Number of Creatures: 5
Number of Headshots: 0/2
Scene Score:      400/  640
Running Score:  04960/05680
Bonus:

Notes:
Take your time to aim at the 2 creatures in the background.  Shortly after, the frogs will start to attack.  Middle, left then right.
    

Scene: [00:04:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  05280/06000
Bonus:

Notes:
This Cyril takes two shots.  I like to tag him while running up the stairs to save a bit of time.
    


Scene: [00:04:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      400/  400
Running Score:  05680/06400
Bonus: 

Notes:
Congratulations! You managed to infiltrate Curien's Mansion, time to start destroying stuff.

When you first enter you'll see 3 vases? pots? most likely expensive ones?  Curien hid a coin in one of them.  Try shooting the middle one first to see if it's there, if it is then grab the coin by shooting at it.  If it's not there then focus on destroying the other two and take note of which one it's in.

The camera will now pan up to the ceiling as there are 2 dark-haired Saruzou's on the chandelier.  They'll fall down as the chandelier shatters in front of you and rush you.  Shoot the left one as it gets closer to you, this will take you through the lower double door path.  Don't get distracted by the other one running away because you can't kill it, instead, use this time to grab the coin if you didn't get it earlier.
    

Scene: [00:05:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  06280/07000
Bonus:

Notes:
3 simple headshots. I usually go for the back one first as the hitbox timing for this scene is weird.  There are times when you'll shoot the front right one first but it won't connect unless you wait a bit for the camera to stop.
    

Scene: [00:05:02]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      800/  800
Running Score:  07080/07800
Bonus: 400 (Researcher)

Notes:
If you're playing as G then unfortunately this researcher will not give you bonus points for saving him (one of many scoring glitches in the game).  In any case, go ahead an save him by tagging the left light-haired Saruzou.  You can either tag the right one in the head mid-flight (if you're confident) or wait until it lands.  In either case you'll be aiming in the same place [2]
    

Scene: [00:05:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  07400/08120
Bonus:

Notes:
As it starts to break through the door, aim above the hole and tag it twice as soon as it kicks the door down.
    

Scene: [00:05:05]
Difficulty: B
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  07800/08520
Bonus:

Notes:
As you rush in you'll notice that there's a hole in the floor.  There are a few rats that you can shoot if you want, no points though.  You'll then turn around and 2 Saruzou will come crashing in from the window to the right.  The best way to deal with a pair of creatures with random attack patterns like these is to shoot one once and allow the other to continue their movement so that their attacks are offset a bit and they won't attack you simultaneously from opposite directions.  You'll notice that I take this approach a lot in the later stages.  So shoot one just after it lands and take your best aim at their head as they jump around.  1 shot will back them off so take it one shot at a time to maximize your chances at a headshot.
    

Scene: [00:05:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:       20/   20
Running Score:  07820/08540
Bonus: 

Notes:
This is the only scene where you'll take intentional damage.  You'll lose a life and 100 points but you'll access a route with the highest scoring potential.  But before you allow it to attack you, take one shot at its head to get an easy 120 points, just make sure you don't kill it.
    

Scene: [00:12:02]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  08420/09140
Bonus:

Notes:
Simple one-shotters.  After you take down the first two another one will emerge from the opening to the left.
    

Scene: [00:12:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  08740/09460
Bonus:

Notes:
This guy (Bourbon) can cause problems if you don't kill him fast enough.  It takes two headshots but unfortunately it will also go down if you tag it once in the head and then again anywhere else in the upper extremities thus missing an easy 120 points.
    

Scene: [00:12:04]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 0/0
Scene Score:      160/  160
Running Score:  08900/09620
Bonus:

Notes:
Nothing fancy.  Just two little stragglers.
    

Scene: [00:12:05]
Difficulty: B
Number of Creatures: 6
Number of Headshots: 0/0
Scene Score:      480/  480
Running Score:  09380/10100
Bonus:

Notes:
6 creatures, 6 shots.  Left to Right or Right to Left.  Just remember that there are 3 on the right and 2 on the left.
    

Scene: [00:12:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  09580/10300
Bonus: Life Up

Notes:
There's a life up in the crate to the right but there's a Kageo that wants to attack you.  There are times when it'll attack with a right hand slash (your left) or a double axe handle.  My methodical approach is to:
1) Shoot off the Kageo's right arm as soon as your enter the scene.
2a) If it tries to attack with a right hand slash it won't connect because it's arm is gone.
2b) If it tries to double axe handle you then shoot off the left arm and the attack won't connect.
3) While the Kageo just stands there idling use this time to shoot the create and pick up the life up hidden within it.
4) Finish it off with a headshot.
If you're the type that just likes to rush through the scene then take the headshot first then empty your clip at the crate to pick up the life up before the camera moves on.
    

Scene: [00:12:07]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  09900/10620
Bonus:

Notes:
Another Ebitan will try to jump scare you from the murky waters.  Let it land and tag it with 2 headshots.
    

Scene: [00:12:08]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      600/  600
Running Score:  10500/11220
Bonus: 400 (Researcher)

Notes:
The camera will pan up and you'll see a researcher climbing up the ladder but more importantly there'll be a Cyril to the right of him that'll throw a hatchet at you if you're not quick enough.  One shot to the head will send it over the railing.  If you miss though you run the risk of trying to shoot down the hatchet while it flies inline between you and the researcher.
    

Scene: [00:12:11]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  10820/11540
Bonus:

Notes:
After the cutscene climbing up the ladder, a steel door will open.  Fire off a shot just as it opens then wait a bit to let it recover after being blasted in the face then blast it again with one more shot.
    

Scene: [00:12:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  11220/11940
Bonus:

Notes:
2 easy shots.  It might as well be free.
    


Scene: [00:12:13]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  11620/12340
Bonus:

Notes:
This can get a bit out of hand if you don't tag the first one because it'll start throwing hatchets and you'll be too occupied to notice the next one to the left that'll start throwing hatchets too.  So get the first one and then the second one when the camera pans to the left.  
    

Scene: [00:12:14]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  12020/12740
Bonus:

Notes:
Same old Kenfis strat.  Wait until it lunges at you and shoot it in the mouth.  First one is to the right and then the second will be in the middle.
    

Scene: [00:15:01]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  12620/13340
Bonus:

Notes:
3 more "free" shots.  Sometimes these creatures will be hunched over during this sequence so aim a bit lower than normal if that is the case.
    

Scene: [00:15:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  12940/13660
Bonus:

Notes:
You can move through this scene quickly if you tag this Cyril twice while on the move.  The camera won't even stop if you managed to do so.
    

Scene: [00:15:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  13340/14060
Bonus:

Notes:
2 more freebies.
    

Scene: [00:15:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  13660/14380
Bonus:

Notes:
First encounter with Samson.  It might look intimidating at first but the strat is really easy.  As it pulls its arms up to attack shoot its right arm (your left) and its attack will miss because its arm is gone.  Take your two shots and move on.  This will be the basic strat for most of the Samsons (rAHH right Arm, Head, Head).
    

Scene: [00:15:05]
Difficulty: A
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      600/  600
Running Score:  14260/14980
Bonus: 400 (Researcher)

Notes:
This is tough if your aim isn't precise.  As the researcher is hanging off of the ledge a Simon will approacher her.  You need to tag it just as it becomes visible from behind the archway.
    

Scene: [00:15:06]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      400/  400
Running Score:  14660/15380
Bonus:

Notes:
Same Kenfis routine.  Just note the crosshair locations.  The first one will be at [1] while the second one could lunge at either [1] or [2].
    

Scene: [00:15:07]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  14860/15580
Bonus:

Notes:
A light-haired Saruzou will be awaiting behind the next door and may lunge at you right away.  My approach is to aim to the right side of the entry door and expect that it will lunge at you from there.  If you happen to notice it come from the left then quickly shift your aim and shoot it.  Sometimes, though, it'll just be standing there in the middle of the entryway.
    

Scene: [00:18:01]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  15180/15900
Bonus:

Notes:
Approach this Cyril like you would Samson.  Take note that it might attack with either its left or right hand.
    

Scene: [00:18:02]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  15380/16100
Bonus:

Notes:
Shoot the rat because, why not? (Totally optional) The next creature will come from the left.  Easy headshot.
    

Scene: [00:18:03]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  15900/16620
Bonus:

Notes:
This scene goes quick.  The creature from the right takes a single shot while the left one takes 2.
    

Scene: [00:18:04]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  16100/16820
Bonus:

Notes:
Another one will come from the hallway to the left.  A single headshot will take it down.
    

Scene: [00:18:05]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  16300/17020
Bonus:

Notes:
When the camera pans up the Cyril will throw a hatchet directly at you.  Take note of which hand it uses and shoot down the hatchet first then go for the headshot.
    

Scene: [00:18:06]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 1/1
Scene Score:      200/  200
Running Score:  16500/17220
Bonus:

Notes:
I like to shoot down the oil drum first (which takes 4 shots) then go for the headshot.  If you're the impatient type then you can go for the headshot straight away.
    

Scene: [00:18:07]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      320/  320
Running Score:  16820/17540
Bonus:

Notes:
Samson. rAHH
    


Scene: [00:18:08]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      920/  920
Running Score:  17740/18460
Bonus: 400 (Researcher) + 
       Life Up

Notes:
A few things need to happen in this scene.  The first take down the creature that appears behind the column to the left.  Next shoot the wood barrel behind the far column as Dr Curien decided to hide another coin in here (or you can do it vice-versa).  You won't be able to get it yet but shooting down the barrel now will give you a clear shot later.


The screen will then pan to the right and another creature will appear to the left.  This one will take 2 shots.  When the reseacher comes up to you and "gives you something" start shooting at her, I mean the wooden barrels behind her to uncover another life up.  Actually, I wouldn't bother with this life up unless I'm under 3 lives because it doesn't benefit me score wise and will be at max lives starting the second chapter anyway.
    

Scene: [00:18:09]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 2/2
Scene Score:      520/  520
Running Score:  18260/18980
Bonus: 

Notes:
Samson but a different approach.  Headshot, pause, right arm, pause, headshot (HrAH).  After you defeat Samson the coin that we uncovered should be in plain sight so grab your 200 points and move on.
    

Scene: [00:18:10]
Difficulty: S/C
Number of Creatures: 2
Number of Headshots: 0/2
Scene Score:        0/  400
Running Score:  18260/19380
Bonus:

Notes:
This scene actually isn't that difficult, the difficult task is snagging both headshot points as the scene will move on whether or not you defeat these guys and will not reward you any points if you take too long, hence the S difficulty.  The scene itself only deserves a C rating if you're not going for the headshots.

The best approach is to shoot the right arm of the right Simon, then tag him with a headshot.  Next shoot down the wooden barrel that is probably flying at you from the one on the left, then tag him quickly before the scene moves on.  If done correctly you should be awarded points for both of them.

Many thanks to ConversusVans for this strat.
    

Scene: [00:18:11]
Difficulty: C
Number of Creatures: 3
Number of Headshots: 3/3
Scene Score:      600/  600
Running Score:  18860/19980
Bonus:

Notes:
3 more freebies.  If you take two shots at front middle one you can tag the one directly behind it in one go.  Then wait for the camera to pan to the 3rd one and get your easy points.
    

Scene: [00:18:12]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 2/2
Scene Score:      600/  600
Running Score:  19460/20580
Bonus: 

Notes:
There's a coin the wooden barrel to the left but a pair of light-haired Saruzou will jump through the window pane. Shoot the left one once to offset their attack pattern then shoot the wood barrel.  Now the one to the right will most likely be in the air and in your face.  Take it down and then the other once to the left (if you didn't get the headshot on the first shot) and grab Dr. Curien's hidden coin once again.
    

Scene: [00:19:01]
Difficulty: C
Number of Creatures: 2
Number of Headshots: 3/3
Scene Score:      520/  520
Running Score:  19980/21100
Bonus:

Notes:
Fairly easy.  The first one takes 1 and the second one takes 2.
    

Scene: [00:19:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 0
Scene Score:    
Running Score:  
Bonus:

Notes:
Time to work on that aim and timing; 13 bullets is all you really need if you want to show off.  Chariot's first phase takes 4 shots to his weak point.  If you time it right you can always get a clear shot off before it starts swinging its bardiche again.
    

Scene: [00:19:03]
Difficulty: B
Number of Creatures: 1
Number of Headshots: 0
Scene Score:    
Running Score:  
Bonus:

Notes:
Chariot's second phase is no different than the first phase with the exception that it only takes 3 shots to his weak point.
    

Scene: [00:19:03]
Difficulty: C
Number of Creatures: 1
Number of Headshots: 0/0
Scene Score:     1500/ 1500
Running Score:  21480/22600
Bonus: 1500 (Defeating Chariot)

Notes:
In this last phase it should only take 6 bullets to take it down.  Take the first two shots at the abdomen (as this is the hardest area to shoot at while it's moving) then two to the chest and finally two in the head.  Take your time in between shots otherwise it won't connect especially if you manage to get a critical shot.  If you happen to shoot any other limb then it'll take more than 6 shots to defeat it.
    

Scene: 
Difficulty: 
Number of Creatures: 
Number of Headshots: 
Scene Score:    
Running Score:  21480/22600
Bonus: LIFE BONUS x 2

Notes:
Good job.  You made it to the end of the first chapter.  At this point you should have your lives maxed out and can now start earning bonus points for life ups.  If your score is over 21000 then you're in good shape to reach 100,000 points.  During my 110k run I was able to reach 22020.  The highest I've ever scored was 22400 back in 2003 but this was on a machine that started with 4 lives and 5 Max so I was able to grab an extra Max Lives Bonus which you normally can't do on standard settings so technically it was a 22100 score.  

Now onto the second chapter.
    
The Second Chapter
Revenge

Stage Gallery

SEGA Interactive interviews HOTD series director Takashi Oda and wants to develop 3 more games

In a recent interview uploaded on SEGA Interactive’s official website, the company interviewed The House of the Dead series director, Takashi Oda, on his life history as a junior high school student before having a career at SEGA in Japan.

The interview goes further in depth on his time developing The House of the Dead series with he and his team at AM1 were task to create a gun shooting game with horror taste after the success of Virtua Cop, his reaction to the location test version with the rejected blow back gun system, and the proposal on making The House of the Dead 5 back in 2012 before House of the Dead Scarlet Dawn was in development.

The few interesting tidbits within the interview is that Oda-san would love to continue making at least 3 more House of the Dead titles in the future, including a House of the Dead FPS to give players enough freedom to walk around stages if there was enough demand. You can read the full interview with Google Translate. What are your initial thoughts on the interview and the future of the House of the Dead series? I think HOTD FPS would be a good concept if it focuses on the aspects of virtual reality.

The Website of the Dead is now a part of the SegaBits Partner Network

I am happy to announce that The Website of the Dead will be part of the SEGABits Partner Network. SEGABits is one of the fastest growing SEGA sites on the internet that covers news about everything Sega related. It’s a awesome site if you want to see some news on Sega upcoming games, listen to both their “Swinging Report Show” and “Sonic Talk” podcast, view game reviews by watching “My Life with SEGA” and many other cool content on their site.

As you can see, we merged our forums with SEGABits in order to grow the community of Sega fans even further.

The Website of the Dead forums by clicking the link. You can join and discuss the HOTD games with fans in the community.

Type or Die: Forum is up and ready to go


As Washington would say “We got a mutha fu##ing forum baby!” Now fans will be able to join the forums and chat all things House of the Dead related with other members. From characters to hi-scores. Just hit the forum button and don’t forget to go to the announcement section before you register. Enjoy!

We also have a facebook, don’t forget to like us. http://www.facebook.com/pages/The-Website-of-the-Dead/171238962982084