In this weeks article, we will be covering the gun design for The House of the Dead and the unused “Reflection System” concept from Taguchi-san which could have been reused for The House of the Dead 4 SPECIAL attraction ride. Hit the jump for more details. Continue reading
Tag Archives: Development
Development of The House of the Dead Part 2: Monsters & Scenes
We are back with another article with Part 2 covering the behind the scenes development of the original House of the Dead game, developed by AM1 for the SEGA MODEL 2 Board. In Part 2, the article will cover the concepts of the monsters and scenes from the game. Hit the jump for more. Continue reading
Development of The House of the Dead Part 1: Characters
Taken from the Japanese SEGA Saturn Magazine #67, the AM1 team share their development stories on the original House of the Dead arcade game while the Saturn version was in development. Today, we’re going to take a look at the character design concept by one of the designers of the game, Hiroyuki Taguchi.
*The magazine scans were translated with the use of Bing and Google Translate which may make a few sentences a bit broken.* Hit the jump to see how the characters developed for The House of the Dead. Continue reading